Overwatch Player Log

Hello! Today marks the first release of Overwatch Player Log. It’s a little utility program that allows you to record your favorite (or not!) players that you have met in Overwatch!

Learning OpenGL. Log 3

This post is part of a series of logs of my journey in learning OpenGL (or as some say, modern OpenGL). —————————————————————————————————————————————– I’ve started an other log, dedicated for the engine project, so I won’t talk about it any more here unless it’s very cool or related. Today I worked with the glm library a… Continue reading Learning OpenGL. Log 3

Learning OpenGL. Log 2

This post is part of a series of logs of my journey in learning OpenGL (or as some say, modern OpenGL). —————————————————————————————————————————————– So far Quite a bit of work has been done on the engine (briefly mentioned in my last log) over the last week. I did get permission from my coordinator so I will be… Continue reading Learning OpenGL. Log 2

Learning OpenGL. Log 1

This is the first, in what will be a series of posts on my journey in learning OpenGL (or as some say, modern OpenGL). ———————————————————————————————————————————————————————- It’s been 2 weeks since Uni started. As I am doing an Interactive Computer Graphics this semester, which uses OpenGL. I have therefore, started it. Besides learning to draw the… Continue reading Learning OpenGL. Log 1

Infinity Box Studios

With work already started on my first game project, I’ve came up with a name for my own “studio” and registered a new domain with new hosting. The game will be a remake of the old Stick Soldiers franchise, with new features coming later(more posts on this in the future). Stick Soldiers 2 was never completed,… Continue reading Infinity Box Studios