Hello! Today marks the first release of Overwatch Player Log. It’s a little utility program that allows you to record your favorite (or not!) players that you have met in Overwatch!
This post is part of a series of logs of my journey in learning OpenGL (or as some say, modern OpenGL). —————————————————————————————————————————————– I’ve started an other log, dedicated for the engine project, so I won’t talk about it any more here unless it’s very cool or related. Today I worked with the glm library a… Continue reading Learning OpenGL. Log 3
This is the first, in what will be a series of posts on my journey in learning OpenGL (or as some say, modern OpenGL). ———————————————————————————————————————————————————————- It’s been 2 weeks since Uni started. As I am doing an Interactive Computer Graphics this semester, which uses OpenGL. I have therefore, started it. Besides learning to draw the… Continue reading Learning OpenGL. Log 1
With work already started on my first game project, I’ve came up with a name for my own “studio” and registered a new domain with new hosting. The game will be a remake of the old Stick Soldiers franchise, with new features coming later(more posts on this in the future). Stick Soldiers 2 was never completed,… Continue reading Infinity Box Studios